Your types.xml is a file that your server uses to classify and identify items, creatures and weapons in game, it is generally located here:
When you open your types.xml file you will see variables listed like so:
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<type name="AKM"> <nominal>10</nominal> <lifetime>10800</lifetime> <restock>1800</restock> <min>7</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type>
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Below is a brief explanation of the values:
-nominal - how many items should be aproximately in map
-lifetime in (seconds) - what is the idle before item abandoned at ground gets deleted
-restock is opposite of lifetime - idle before item is allowed to respawn when required
-min - minimal count should be available in map
-min quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)
-max quantity (0.0 - 1.0) (like ammobox - this determine how many bullets are there, or water bottle)
-cost of item determines its 'value' for players (this serve as priority during respawn and cleanup operation)
- area usage flags (each bit has assigned group - which as part of map overlay effectively affects spawning)
-area value flags (each bit has assigned group - which as part of map overlay effectively affects spawning)
If you dont understand what something does, DONT CHANGE IT! Be sure to keep track of changes made to the types.xml file, and ALWAYS keep a fresh UNALTERED backup that can used in case of errors.
Here is a quick and easy way to make adjustments to your types.xml file:
http://skyn1.se/dayztools/loot/
-simply download your types.xml using FTP, and then drag and drop the file onto the specified screen.
*REMINDER-be sure to pay attention to what you are adjusting, and always keep a backup of the original!